Jean C. Cotamora BSED General Science 4
Author
CONTENT

Here's a video about Hypermedia in the Classroom:
Multimedia
refers to the audiovisual packaged including one or more instructional media
(text, graphics, audio animation and video clip). Hypermedia is a multimedia,
only that it is packaged as an educational software where students could access
information and perform activities. IT applications are usually hypermedia and
may be in a form of tutorial software packages, knowledge webpages, or
simulation games. The presentation of information in a hypermedia is not
chronological hence a student can have a full autonomy over his/her learning by
deciding on which path to take first. An outstanding hypermedia has the
following characteristics: learner
control – the learner decides on his/her learning, which to take first or
what to take; learner wide range of
navigation routes – the learner can choose to speed up or slowdown in
learning, skip those concepts already learned, or repeat other activities or
lessons – all depending on the student; variety
of media – a hypermedia uses more than one media but this does not mean it uses
all, it only uses those that are necessary.
EXPERIENCE

REFLECTION

APPLICATION
As
a future teacher, I think hypermedia is a very good software to use if I am
promoting self-directed learning in my students since learning through
multimedia is based on preference and interest of the learner. I would suggest
the use hypermedia to my students but of course only those that I have
examined. Since hypermedia offers a non-chronological way of learning, I think
I would first introduce my students to the concept of the lesson and leave to
them the reviewing or relearning of the concepts that aren’t clear to them with
the use of hypermedia soft wares.
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